Struct ObjMap

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pub(crate) struct ObjMap {
    strong_arena: SlotMap<StrongIdx, Arc<dyn Object>>,
    weak_arena: SlotMap<WeakIdx, WeakArenaEntry>,
    reverse_map: HashMap<TaggedAddr, WeakIdx>,
}
Expand description

A mechanism to look up RPC Objects by their ObjectId.

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§strong_arena: SlotMap<StrongIdx, Arc<dyn Object>>

Generationally indexed arena of strong object references.

§weak_arena: SlotMap<WeakIdx, WeakArenaEntry>

Generationally indexed arena of weak object references.

Invariants:

  • No object has more than one reference in this arena.
  • Every entry in this arena at position idx has a corresponding entry in reverse_map entry such that reverse_map[entry.tagged_addr()] == idx.
§reverse_map: HashMap<TaggedAddr, WeakIdx>

Backwards reference to look up weak arena references by the underlying object identity.

Invariants:

  • For every weak (addr,idx) entry in this map, there is a corresponding ArenaEntry in arena such that arena[idx].tagged_addr() == addr

Implementations§

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impl ObjMap

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pub(super) fn tidy(&mut self)

Reclaim unused space in this map’s weak arena.

This runs in O(n) time.

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fn adjust_size(&mut self)

If needed, clean the weak arena and resize it.

(We call this whenever we’re about to add an entry. This ensures that our insertion operations run in O(1) time.)

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pub(crate) fn insert_weak(&mut self, value: Arc<dyn Object>) -> GenIdx

Ensure that there is a weak entry for value in self, and return an index for it. If there is no entry, create a weak entry.

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impl ObjMap

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pub(crate) fn new() -> Self

Create a new empty ObjMap.

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pub(crate) fn insert_strong(&mut self, value: Arc<dyn Object>) -> GenIdx

Unconditionally insert a strong entry for value in self, and return its index.

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pub(crate) fn lookup(&self, idx: GenIdx) -> Option<Arc<dyn Object>>

Return the entry from this ObjMap for idx.

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pub(crate) fn remove(&mut self, idx: GenIdx) -> Option<Arc<dyn Object>>

Remove and return the entry at idx, if any.

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impl Default for ObjMap

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fn default() -> ObjMap

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for ObjMap

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impl !RefUnwindSafe for ObjMap

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impl Send for ObjMap

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impl Sync for ObjMap

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impl Unpin for ObjMap

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impl !UnwindSafe for ObjMap

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impl<T> Any for T
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