pub(crate) struct ObjMap {
strong_arena: SlotMap<StrongIdx, Arc<dyn Object>>,
weak_arena: SlotMap<WeakIdx, WeakArenaEntry>,
reverse_map: HashMap<TaggedAddr, WeakIdx>,
}
Expand description
A mechanism to look up RPC Objects
by their ObjectId
.
Fields§
§strong_arena: SlotMap<StrongIdx, Arc<dyn Object>>
Generationally indexed arena of strong object references.
weak_arena: SlotMap<WeakIdx, WeakArenaEntry>
Generationally indexed arena of weak object references.
Invariants:
- No object has more than one reference in this arena.
- Every
entry
in this arena at positionidx
has a corresponding entry inreverse_map
entry such thatreverse_map[entry.tagged_addr()] == idx
.
reverse_map: HashMap<TaggedAddr, WeakIdx>
Backwards reference to look up weak arena references by the underlying object identity.
Invariants:
- For every weak
(addr,idx)
entry in this map, there is a corresponding ArenaEntry inarena
such thatarena[idx].tagged_addr() == addr
Implementations§
Source§impl ObjMap
impl ObjMap
Sourcepub(super) fn tidy(&mut self)
pub(super) fn tidy(&mut self)
Reclaim unused space in this map’s weak arena.
This runs in O(n)
time.
Sourcefn adjust_size(&mut self)
fn adjust_size(&mut self)
If needed, clean the weak arena and resize it.
(We call this whenever we’re about to add an entry. This ensures that
our insertion operations run in O(1)
time.)
Sourcepub(crate) fn insert_weak(&mut self, value: Arc<dyn Object>) -> GenIdx
pub(crate) fn insert_weak(&mut self, value: Arc<dyn Object>) -> GenIdx
Ensure that there is a weak entry for value
in self, and return an
index for it.
If there is no entry, create a weak entry.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ObjMap
impl !RefUnwindSafe for ObjMap
impl Send for ObjMap
impl Sync for ObjMap
impl Unpin for ObjMap
impl !UnwindSafe for ObjMap
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